This week, Adam Mosseri, the head of Instagram, made headlines by asserting that social media platforms are not “clinically addictive”. His statement comes in the wake of a high-profile trial in Los Angeles involving Meta and Google, where the addictive qualities of social media features are being scrutinised. This trial has drawn parallels to historical cases against tobacco companies, raising essential questions about the impact of digital design on user behaviour, especially among young people.
The Trial: A New Era of Accountability
The courtroom drama unfolded over six weeks, with the prosecution, led by attorney Mark Lanier, arguing that social media giants are responsible for “addicting the brains of children”. In stark contrast, Meta defended its position, emphasising that fostering a “safer, healthier experience” for young users remains a priority. The case has sparked intense debate about the ethical implications of features like autoplay videos and infinite scrolling, which are designed to keep users engaged.
Lanier’s closing remarks painted a vivid picture of the situation, asserting that the defendants were guilty of exploiting psychological vulnerabilities in users. He likened the tactics of these tech giants to those of drug pushers, suggesting that their design choices are engineered to create dependency. This perspective has ignited discussions about the moral responsibilities of tech companies in an age where their influence over youth culture is profound.
Understanding Infinite Scrolling: The Mechanics Behind the Madness
One of the focal points of the trial has been the concept of infinite scrolling, a feature that has transformed how users engage with social media. Once upon a time, users would reach the end of their feeds. Now, the scroll seems endless. Arturo Béjar, a former Meta employee who specialised in child online safety, expressed concerns during the trial. He explained that the allure of infinite scrolling lies in its promise of continuous rewards, constantly enticing users with the potential for new content.

Béjar noted that this mechanism is akin to chasing an elusive high. “There is always going to be something interesting and rewarding,” he said, highlighting the endless cycle of engagement that these platforms foster. Internal communications revealed that even Meta employees were aware of the addictive qualities of their product, with one remarking that Instagram felt like a drug. The implications of such revelations are staggering, particularly in light of their influence on younger audiences.
The Role of Autoplay: A Double-Edged Sword
Autoplay videos have become ubiquitous across various platforms, from Instagram to Netflix. However, Béjar revealed that this feature was not initially welcomed by users. “They found it disruptive,” he stated. Despite this, the outcome has been more views for advertisers and greater revenue for the platforms, underscoring the complex relationship between user satisfaction and corporate profit.
Mark Lanier likened the experience of autoplay to being served endless tortilla chips at a restaurant—delicious yet difficult to resist. This analogy captures the essence of how autoplay functions within the broader landscape of social media: it encourages users to consume more content than they may have intended. The unintended consequence? Users become ensnared in a cycle of consumption that detracts from their overall well-being.
The Psychological Impact: FOMO and the Pursuit of Likes
The fear of missing out (FOMO) and the quest for likes play significant roles in keeping users, particularly younger ones, glued to their screens. Mark Griffith, a behavioural addiction expert, characterised the pursuit of likes as a “rewarding thing” that can lead to a surge of pleasure-inducing chemicals in the brain. While he acknowledged that some individuals may experience genuine addiction to social media, he also distinguished between habitual use—where social media affects productivity and relationships—and problematic use, which can lead to severe consequences.

Mosseri countered the addiction narrative by asserting that social media is not akin to addiction in the traditional sense, such as that associated with substances like nicotine or cocaine. Instead, he suggested that users might experience a similar attachment to social media as they do with compelling television shows. This distinction raises important questions about the nature of engagement and the responsibilities of tech companies in fostering a healthy digital environment.
Why it Matters
As jurors in the case against Meta and Google deliberate, the outcome could redefine the responsibilities of tech companies regarding their platform designs. The trial not only addresses the potential for addiction but also highlights the broader implications for user safety, particularly among vulnerable populations like children. As we navigate this digital age, it is crucial for both consumers and companies to understand the impact of these technologies on mental health and societal norms. The stakes are high, and the verdict could lead to significant changes in how social media platforms operate—shaping the future of digital interaction for generations to come.