In a thrilling development for fans of the action franchise, the legendary John Wick is set to leap from the silver screen to the gaming world. Announced during PlayStation’s recent “State of Play” showcase, the upcoming video game—currently untitled—will feature the voice and likeness of Keanu Reeves, reprising his role as the iconic ex-hitman. With the game being developed by Saber Interactive, known for their work on titles like Warhammer 40,000: Space Marine 2, enthusiasts can expect a unique narrative that promises to enrich the expansive John Wick universe.
A Prequel with Original Storylines
The new game is posited to be a prequel to the John Wick films, providing a fresh storyline crafted specifically for mature audiences. This original narrative will not only introduce players to new characters but will also incorporate familiar faces from the film series. The creative direction has garnered input from Chad Stahelski, the director behind the film franchise, ensuring that the essence of John Wick’s world is preserved and celebrated.
Matthew Karch, the CEO of Saber Interactive, expressed the team’s excitement about collaborating with Reeves and Stahelski, stating that they are “honoured” to bring the dynamic universe of John Wick to life in a video game format. The anticipation surrounding this project is palpable, especially considering the franchise’s reputation for delivering “unparalleled action” and “brand-defining fight choreography,” as noted by Jenefer Brown, president of global products at Lionsgate.
Responses from the Gaming Community
The announcement has sparked a largely positive response from fans on social media, with many expressing eagerness to experience the game’s interpretation of John Wick’s intense narrative. However, this excitement is tempered by concerns regarding Saber Interactive’s ongoing projects, particularly the long-awaited remake of the beloved classic Star Wars: Knights of the Old Republic (KOTOR). Christopher Dring, editor-in-chief and co-founder of The Game Business, remarked that the new project aligns well with the developers’ capabilities, suggesting it is a “strong match-up” of genre, intellectual property, and studio expertise.

More Announcements from the Showcase
PlayStation’s showcase was not solely dominated by the John Wick announcement; it also highlighted several other significant projects in the gaming sphere. Notably, Santa Monica Studios revealed plans to remake the first three God of War games, enhancing one of PlayStation’s flagship franchises. In a surprise move, the studio also launched a new side-scrolling prequel game, Sons of Sparta, available immediately.
Additionally, fans of the Silent Hill series received a glimpse of the upcoming Townfall, set on a fictional Scottish island called St. Amelia. Konami’s reveal promises to blend nostalgia with modern gaming expectations. The showcase was rounded off with the announcement of a 30th anniversary edition of Rayman, which will feature five versions of the classic platformer and include a documentary exploring the original game’s creation.
Why it Matters
The introduction of a John Wick video game not only extends the franchise’s reach into the interactive entertainment sector but also sets a precedent for future adaptations of popular cinematic IPs. As gaming continues to evolve, the successful integration of film narratives within video games presents a compelling opportunity for storytelling, character development, and fan engagement. In an industry where the lines between film and gaming are increasingly blurred, the John Wick game stands as a testament to the synergy between these two mediums, potentially reshaping how franchises are experienced by fans worldwide.
