In a significant move aimed at enhancing the protection of young gamers, the Pan-European Game Information (PEGI) system will implement a mandatory age rating of 16 for video games that incorporate loot boxes, effective from June. This change affects not only the UK but also 37 other European nations, marking a pivotal shift in how such in-game features are regulated amid growing concerns about their gambling-like nature.
A Shift in Gaming Standards
Loot boxes, which allow players to purchase randomised items with either real or virtual currency, have increasingly come under scrutiny. Research indicates that these features can blur the boundaries between gaming and gambling, raising alarms among parents, policymakers, and gaming advocates alike. The new PEGI guidelines will categorically label games that include “paid random items” with a PEGI 16 rating, while those with particularly problematic systems may even receive a PEGI 18 designation.
Dirk Bosmans, PEGI’s director, expressed confidence that the new regulations will offer “more useful and transparent advice” to both parents and gamers. Emily Tofield, the CEO of the Young Gamers and Gamblers Education Trust (Ygam), welcomed the changes as a positive development but cautioned that they must also apply retrospectively to existing games that feature loot boxes. “Without applying the rules to current games, the policy will do little to protect the children who are already playing them,” she remarked.
Addressing the Regulatory Gap
Despite the rising concerns surrounding loot boxes, the UK government decided against including them in the Gambling Act 2005 during a review in 2022, citing a lack of evidence linking loot boxes to harmful behaviours. However, some industry bodies are taking proactive steps. Guidance issued by the trade association Ukie in 2023 mandates that game developers must restrict under-18 players from purchasing loot boxes without parental consent.

The Advertising Standards Authority (ASA) has also been active, working to ensure that advertisements for games clearly indicate whether they contain loot boxes. This effort is crucial given the increasing prevalence of these features in popular titles.
Academic Insights on Loot Boxes
Research into the potential harms of loot boxes is ongoing, with experts like Dr Ruijie Wang from Bournemouth University highlighting their status as a prime example of gambling-like mechanics in video games. “Recognising loot boxes as a risk factor in age ratings is an important step towards reflecting the realities of modern game design,” she stated, emphasising the need for clearer signals to parents regarding potential harms associated with these gaming features.
Apart from loot boxes, the revised PEGI guidelines will also impact games with time-limited systems, such as paid battle passes, which will now receive a PEGI 12 rating. Furthermore, games featuring non-fungible tokens (NFTs) will be rated PEGI 18. For example, Fortnite, which utilises various paid passes, is already classified as PEGI 12.
The Role of Parental Awareness
While the new ratings represent a significant advancement in protecting young gamers, industry commentators like freelance journalist Vic Hood point out that their efficacy depends largely on parental engagement. “It will largely be down to parents to educate themselves on why these changes have been brought in and decide for themselves if they deem the games (and their loot box mechanics) suitable for their child,” Hood noted.

Why it Matters
The impending changes to PEGI ratings signify a crucial step in addressing the ethical concerns surrounding loot boxes in video games. As the lines between gaming and gambling become increasingly blurred, these new regulations could empower parents with the tools necessary to make informed decisions about their children’s gaming experiences. However, for the initiative to be truly effective, it requires not just institutional change but also an active effort from parents to understand and navigate these complex issues. The responsibility lies not only with regulators but with families as they seek to ensure a safer gaming environment for young players.