In an intriguing blend of local charm and chilling narrative, the upcoming game *Silent Hill: Townfall* is set to transport players to a fictional locale inspired by the quaint fishing village of St Monans, located in Fife, Scotland. Developed by the Glasgow-based studio Screen Burn, this entry in the acclaimed survival horror series promises to be one of the most ambitious projects yet, drawing on the unique atmospheric qualities of its real-world counterpart.
The Setting: A Fishing Village with a Haunting Atmosphere
*Silent Hill: Townfall* takes place in the eerie village of St Amelia, a name that pays homage to its real-life inspiration, St Monans. This small village, nestled along the scenic Fife Coastal Path, has a population of just over 1,100, making its portrayal in the game particularly poignant. The developers aim to evoke a sense of isolation and dread, elements that have long defined the *Silent Hill* franchise since its inception by Konami in 1999.
The game’s trailer offers a glimpse into St Amelia’s ghostly ambience, featuring a deserted harbour littered with fishing paraphernalia and obscured by the haar—a cold sea fog commonly found along Scotland’s east coast. The visuals reveal a village adorned with colourful bunting juxtaposed against dark, empty streets, creating a disquieting atmosphere that invites exploration yet evokes a sense of foreboding.
Developer Insights: A Commitment to Authenticity
Screen Burn, a relatively small team of around 30 employees, has expressed significant ambition in crafting *Townfall*. Co-founder Jon McKellan emphasised their desire to create an authentic setting, initially considering a more general northern European backdrop before settling on St Monans. “There was a drive to create something that felt authentic to us,” he noted during a recent presentation on the game’s YouTube channel. This commitment to authenticity extends beyond mere aesthetics; it encompasses the sights, sounds, and even the smells of the village, all crucial in immersing players in the game’s narrative.

McKellan elaborated on the thematic core of the game, highlighting the existential dread derived from isolation. “Silent Hill has always had a sense of not being able to leave the town, and face why you’re there,” he explained. The developers aim to leverage the unique environmental conditions of St Monans, particularly the haar, to obscure visibility and enhance the sense of disorientation for players.
Attention to Detail: Crafting a Familiar Yet Disturbing Environment
Art director Paul Abbott shared insights into the design process, recalling his own childhood experiences in a similarly atmospheric fishing village. He described the game’s environment as “a beautifully epic, grey, drizzly” setting, embodying the essence of early morning walks to school. The team has meticulously recreated significant features of St Monans, from its winding alleyways to the textures of its piers, ensuring that every detail resonates with players while amplifying the horror elements.
The developers regard their collaboration with the *Silent Hill* franchise as a substantial honour. “It’s not an opportunity we ever thought we’d get, but it’s one we knew we all wanted right away,” McKellan remarked, reflecting the excitement and responsibility that comes with contributing to such a storied series.
Anticipation Builds for a Late 2026 Release
With the game slated for release in late 2026, anticipation is mounting among fans eager to explore the eerie landscapes of St Amelia. The combination of a beloved franchise with a uniquely Scottish flavour has the potential to resonate deeply with both regional and global audiences, setting the stage for a compelling gaming experience.

Why it Matters
*Silent Hill: Townfall* exemplifies the intersection of local culture and global storytelling in the gaming industry. By drawing inspiration from the rich textures and histories of a small Scottish village, the developers not only honour their roots but also highlight the potential for video games to create immersive narratives that reflect real-world locations. This approach underscores the importance of authenticity in game design, inviting players to engage with environments that feel both familiar and unsettling. As the gaming community awaits the release, the fusion of St Monans’ charm and the haunting legacy of *Silent Hill* promises to redefine the survival horror genre.