Advocacy groups in the United States are raising alarm bells regarding child safety on the immensely popular gaming platform, Roblox. They have formally petitioned the Federal Trade Commission (FTC) to delve into what they describe as “unfair and deceptive” practices that could jeopardise the safety of young users, particularly concerning financial spending and exposure to inappropriate content. The complaint underscores several alarming aspects of the platform, including in-game purchases and features designed to maximise user engagement.
Concerns Over Child Spending
At the heart of these concerns is Roblox’s virtual currency, Robux, which can be bought and used for in-game purchases ranging from avatar enhancements to exclusive game passes. Campaigners from Fairplay and the National Centre on Sexual Exploitation argue that the complexity of this in-game economy can easily confuse children, making it challenging for them to grasp the real-world costs associated with their virtual purchases.
One striking case highlighted in the complaint involves a parent whose ten-year-old daughter reportedly spent over $7,000 (£5,200) within a mere two months, despite parental efforts to curtail spending. This raises critical questions about the adequacy of financial safeguards in place for younger users.
Engagement Maximisation and Its Risks
The advocacy groups also allege that Roblox employs “engagement-maximising” design strategies that can exploit children’s developmental vulnerabilities. Features like daily rewards and social comparisons—where players can see each other’s virtual possessions—are purportedly used to keep children glued to the platform. Some game experiences reportedly incorporate mechanics akin to gambling, such as loot boxes that offer chance-based rewards, which the campaigners argue children may not fully comprehend.

Ashwin Verghese, Fairplay’s communications director, emphasised the uphill battle parents face in safeguarding their children on Roblox. “The platform is designed to take advantage of kids’ developmental needs and prey on their vulnerabilities,” he stated. Verghese firmly believes parents deserve the assurance that their children can engage safely on such platforms.
Safety Features Under Scrutiny
Another focal point of the complaint is Roblox’s communication systems, which include both text and voice chat features. Despite existing safety measures, the groups argue these systems can expose children to inappropriate content and unwanted adult interactions. Researchers using accounts for under-13s reported encountering sexual references and offensive language within minutes of entering certain games. The complaint also cites concerning instances of grooming and exploitation, further highlighting the urgent need for enhanced safety measures.
Roblox has made efforts to address these issues by blocking children from chatting with adults and implementing age estimation technology to ensure accounts are age-appropriate. However, critics suggest these measures may not be sufficient to safeguard young users, especially given the platform’s massive user base, which boasts 132 million daily active users.
The Broader Implications
Roblox reported a staggering $4.9 billion (£3.7 billion) in revenue in 2025, a 36% increase from the previous year. As regulators worldwide become increasingly vigilant about the safety of younger users on gaming and social media platforms, the call for a formal investigation by the FTC could set a precedent for greater scrutiny of engagement techniques used across the industry. Following a successful lawsuit in California against Meta and YouTube for their addictive platform designs, it’s clear that gaming companies may soon face a reckoning over their user engagement strategies.

Why it Matters
The potential implications of this investigation extend far beyond Roblox. As gaming continues to dominate children’s entertainment, the need for robust safety regulations has never been more pressing. By addressing concerns about spending practices and user safety, this inquiry could shape the future landscape of not just Roblox, but the entire gaming industry, ensuring that platforms prioritise the well-being of their youngest users. It’s a pivotal moment that could lead to more comprehensive protections for children in the digital space, where they are often vulnerable to exploitation and manipulation.